Action RPG · Solo Project
Currently in Development
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Ourovoras is a hack 'n' slash action RPG set above the clouds, in a world held together with brass and machinery. You play a mercenary fighting with dual blades, chaining combos and dodging through encounters that reward staying aggressive. Elemental power runs through everything here, and the katana is the one artifact that lets a person control it. Drawing it turns your attacks elemental, and that carries through the rest of the fight, so it is less a panic button than a decision about how the fight will go. Everyone seems to want the blade, which is most of the reason they are coming for you. I build all of it myself: the code, the design, the world, the art and the music. I showed it at P3, Purdue's annual game showcase, and it is still in development.
Combos chain into each other, so a fight is about keeping momentum rather than landing single hits. Dodges cancel recovery, which is what makes staying aggressive the right choice instead of a risky one.
Elemental power drives this world, and a mysterious katana is what lets you control it. Drawing the blade turns your attacks elemental, and that carries into everything you do after. Everyone seems to want it, which puts most of them in your way.
Brass, gears and machinery, built out across a world that sits above the clouds and that you fight your way across.
I scored every encounter myself, writing music to match the pulse of combat and the atmosphere of the world.
Listen to the soundtrackOurovoras is a solo project. I write the code, design the world, build the assets and compose the music.
Skill selection and resource management sit underneath the real-time melee, so what you bring into a fight matters as much as how you play it.
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