Pranav Sukesh
I build software that runs in real time. Mixed reality platforms, graphics engines, and all sorts of games and technical systems.
Featured Projects
Full descriptions linked below.

CollabXR
A mixed reality classroom where a whole room of people in headsets walk around the same 3D dataset together. It is open source, used outside Purdue, and I work on it as a software developer at the Envision Center.
- Unity · C# · Photon
- Quest · Vision Pro · Desktop
- Open Source

Project Deimos
A first-person survival game built over a year by Purdue's game development group, SIGGD. I'm the programming lead, in charge of managing the codebase and around twenty programmers inside a 50+ person team, also including artists, designers and audio engineers.
- Unity
- Project Management
- Code Leadership

Ourovoras
A steampunk action RPG I've been developing in my spare time as a student. The combat, art assets, design and soundtrack are all made by me, and it's the project that's taught me the most about full-stack game production. Currently still in development, so stay tuned!
- Unity · Blender · Logic Pro
- Passion Project
- In Development

Inverse Kinematics Solver and 3D Engine
A real-time 3D software renderer and inverse kinematics solver written from scratch. No game engine, graphics library, or even GPU, just linear algebra and multivariate calculus. I also have a paper explaining the theory behind it, which you can read here. Warning: it is a lot of maths!
- Python · NumPy
- Robotics and Graphics
- Technical Writing
Everything else
There are too many projects and rabbit holes to cover them all, so here's where to find the rest of my work.
Say hello
Always happy to talk about graphics, XR, engines or games. Email is the easiest way to reach me!