
A first-person survival game. You crash-land on an alien planet, and the parts you need to repair your ship are scattered across it.
You scavenge materials, craft tools and equipment, and work through a quest chain that tracks the state of the repair. The environment is the main opposition, radiation, exposure, and the creatures already living there.
A year-long project at Purdue SIGGD, a 50+ person multidisciplinary team. I worked on the architecture and several of the bigger systems, quests, the player, and the management layer holding it together. I am now the club's Programming Lead, overseeing the codebase and around twenty programmers. Full credits ship with the game.