
SIGGD Docs is the club's documentation site. I started it this year and maintain it, which mostly means keeping the structure coherent as other people add to it.
It covers four things: step-by-step tutorials across programming, art, audio and workflow; codebase documentation for the games in development, down to individual systems and scripts; a curated set of tools and references; and a contributing guide with templates for each kind of page.
The point is that a club with thirty rotating contributors loses knowledge every time someone graduates. Anyone with a GitHub account can open a pull request against it, and the templates and style guide exist so contributions land in a consistent shape.